


– Improved the journal update when picking up a purging wand in Braccus’ vault – Added player feedback when an enemy is immune to a certain type of attack – Updated several visual effects and sound effects to certain regions, story moments and skills – Changing equipment or using items now breaks “Play Dead” status – Improved the flow of the companion dialog between Sebille and Stingtail – Revealed items are now highlighted when pressing ALT, after the player has revealed them – Added extra dialog animations to Trolls – Updated save/load interface when using a controller – Added Summoning information from NPCs to combat log – Added friendly fire damage from traps to combat log The “hold in hand” option now has a context menu – Added the ability to drop or move items to a specific location in the world when using a controller. – Improved selecting doors when using a controller – Lockpicks and trap disarm kits are now shared automatically via Magic Pockets – Fixed issues with reassigning middle mouse button and right mouse button – Arena lobby settings are now saved while in the same play session – Added exact armor values to controller mode UI when hovering over enemies Players no longer need to select the character with the talent to open containers – Lucky Charm is now a party-wide talent. – Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar In fact, the developer describes the update as being “chock full” of improvements.įor the changes, improvements and bug fixes, see below:
#Divinity original sin 2 mods not updating mod#
What am I doing wrong? And when I look through the nexus mod comments I gotta ask: Is modding for this game dead? Each and every new patch seems to kill more and more mods.Divinity: Original Sin II‘s latest patch is now live and comes loaded with a ton of bug fixes. The mods themselves seem to be rather well updated (january 2018) and the instructions are specifically for the GoG version. So I created the original sin 2 folder, added a mod folder, moved the files, started the game and checked the mods in the main menu and there iiiiiiis: nothing. not only mods is missing but there is only folders for original sin 1. txt is written that I've got to put the files into \documents\Larian Studios\Divility Original Sin 2\mods folder.įirst of all: the folder doesn't exist. I've got the GoG verson of the game and wanted some additional classes, so I went to nexus and got helaenes valkyrie and succubus and the void knight mod from another author. Vendor Prices, Bartering & Attitude Formula

Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery

Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
